Which Payments Make Sense For Games?

Written by HIS on May 3, 2008 – 12:07 pm -

So I had a bit of a dilemma. You see, I am a Gamer. Essentially I get probably 60-70% of my entertainment out of video games, with about 20% from TV and the rest from going out for a few drinks with Hers and friends.

Overall, I feel this is great value as the amount I spend on video games per hour played comes out to be far less money spent than other forms of entertainment. If I spend $60 on a video game that I end up playing for say 40 hours that works out to be $1.50 an hour. Compare that to a movie at the theater which is normally say $7.50, for a total of $5 an hour for a 90 minute movie.

The key is to figure out which games will I play for that amount of time. So I spend quite a bit of time researching different websites and magazines, reading reviews and talking to other people that I play with to see what they’ll be purchasing. That’s a big key with the games coming out today as most of them are playable online against other people. This really enhances the amount of time that you can expect to spend playing the game as it is never the same game when playing against human opponents.

So I had my eye on both Eve Online and Grand Theft Auto IV. The key differences being that Eve is a purely online game and subscription based, while GTA is a single player console game with a larger initial outlay of funds. The subscription model is still a fairly recent idea when it comes to games. Everquest was the first really popular game that used it. Normally you pay about what you would or slightly less, for a normal game. After the first month, however, there is a monthly charge of anywhere from around $9.99 to $15.99 for access to the required online servers. This makes the company more money long-term but also opens up gamers to having a huge online world where they get to interact with others.

In the end I decided to get them both. I’m figuring that GTA should take me somewhere between one to two months to finish, unless I play it much more than I’m guessing I will. Then I’m going to sell it on half.com. I’ve had pretty good success with selling there recently and I figure that it should easily go for 75% of my initial cost. So if I get $45 back on my $60 purchase and play it for 40 hours (it probably will end up being more) that ends up being a little more than $.33 per hour of entertainment. Not bad.

With Eve, luckily it’s a slightly older game that’s been out for 4 years. It still has a thriving community of players, with greater than 300k subscribers. It is less than a lot of other games, with the first month coming in at $19.99 and the monthly fee after that being $12.99. So for essentially one night at the movies each month, I get a virtual world that I get to explore in a spaceship and interact with some friends. I see value in that.

In closing, just let me say that Hers does not share my ‘passion’ for video games and this obviously will be coming out of my discretionary ‘allowance’ fund.

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2 Comments to “Which Payments Make Sense For Games?”

  1. L@SpillingBuckets Says:

    I just signed up for Vindale, a company where you try products and get paid to report on them. One of the trials I am still doing is for GameFly, they give you a 10 day free trial and pay you $15 to do it. If you like gaming you might want to sign up for the free trial and then maybe keep the subscription. It’s like Netflix for games, and they seem to have a pretty large selection.

  2. HIS Says:

    I’ve been thinking about using GameFly for awhile now and probably should. I’ll have to take a look at their subscription plans again and see which would fit my gaming habit. I was a huge fan of Netflix when I was still using that service and GameFly seems similar.

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